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Now, one is forced into publicizing all, defining identity by the number of friends, likes, reblogs, and activities (activism) –we must all act as our own PR agents, releasing press releases on our own behalf.This is the result of share-all philosophy, which paradoxically loses the individual in the process.The difference might be that on Second Life the pseudonymous personality itself is highly valuable and requires a lot of work to create. A pseudonym especially represents an earlier Internet, where a chat handle was infused with identity. Anonymity existed then, but not as an identity or personality, but as a disguise to be mistrusted and sometimes feared.It is with this standard that I chose talking HEAD™ in the 1990s, with the trademark symbol giving me ownership to my handle when in my favorite social space, L. Anonymous was not respected, more reviled and ignored. The most recent form of pseudonym, which is found in one’s actual name as per social networks, is a strange case.Using auto-response, the bots are subject to well-defined algorithms, rules of sociality and expected reactions, even when no one is there.Where have all the humans migrated in the wake of this virus? This is the result of a pathetic strategy; if it is only they and the bots, then the sole female is uncontested. Chat, but others like Chat Avenue, whose adult (i.e., sex) room refreshes at such a rapid pace that conversation is made impossible.Stepping outside the walls of this global village, in search of a return to the individual, nomadic cyber surfers of an earlier networked era seems counter intuitive to the branding and marketing of our digital , but with the eruption of online spaces which facilitate anonymity, or the stranger, and an increase in privacy concerns, it appears that more and more users are experiencing an identity crisis –but which one? Chat, once a thriving enclave, is like a living monument to another era, a ghost town overrun not by chatters per se, but by chatbots.Whole rooms exist with various themes, topics, sub-topics, and subject matter with rarely a living human in sight.
Users created and maintained identities with meaningful usernames and chat handles, or pseudonyms.Somewhat romantically, these purveyors of, almost always, pornography are stuck in the language of a pre-social web, using presently dead styles, like “kewl.” Ironically, their language is either a caricature of netspeak, or their grammar is too proper, too proper to be human. pornography: videos, camgirls, with all requiring “free” credit-card registration (just to verify age, of course).The goal of bots is to promote and link users to certain content. With the number of bots proliferating in the rooms, there can be no doubt that at some point we failed the Turing Test.“…I am always reminded of how small changes in the details of a digital design have profound unforeseen effects on the experiences of humans who are playing with it…It is impossible to work with information technology without also engaging in social engineering.” -Jaron Lanier  After a relatively quiet and unmourned death, the chatroom as a social space recently returned in the form of Omegle and Chatroulette.The classic chatroom of the 1990s was overtaken by other platforms as the WWW moved to newer forms of sociality; namely, the social network.
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One can’t help but imagine bot-2-bot conversation, an endless loop of automated responses, ad infinitum.